Game Design Document Template

Single Player/Multi-Player Game

Reprinted with permission









[Editors Note: I have chosen to combine several related topics as the detail pages were basic template shells. When you develop these templates into a finished product you may decide to split these items into their own seperate topics standing alone.]]

Single-Player Game

Overview

Describe the single-player game experience in a few sentences.

Here is a breakdown of the key components of the single player game.

Single Player Game Detail #1

Single Player Game Detail #2

Story

Describe your story idea here and then refer them to an appendix or separate document which provides all the details on the story if it is really big.

Hours of Gameplay

Talk about how long the single-player game experience is supposed to last or what your thoughts are at this point.

Victory Conditions

How does the player win the single-player game?


Multiplayer Game

Overview

Describe how the multiplayer game will work in a few sentences and then go into details below.

Max Players

Describe how many players can play at once or whatever.

Servers

Is your game client-server or peer-to-peer or whatever.

Customization

Describe how the players can customize the multiplayer experience.

Internet

Describe how your game will work over the internet.

Gaming Sites

Describe what gaming sites you want to support and what technology you intend to use to achieve this. Perhaps Dplay or TCP/IP or whatever. It is probably a good idea to break the tech stuff out into a separate area, you decide.

Persistence

Describe if your world is persistent or not.

Saving and Loading

Explain how you can save a multiplayer game and then reload it. If you can or why this is not possible.